Digital
Immigrant Remedial Vocabulary
by Marc
Prensky
Please
send comments/corrections to marc@games2train.com
© 2003 Marc
Prensky
Alternate Realities – A kind of online game in which clues or puzzles are
supplied through web sites, email messages, phone calls, videos and faxes. Examples: Majestic (a now-defunct game from
Electronic Arts) The Beast (A promotion for Spielberg’s AI film), Lockjaw, and
Uncap the Ride (promotional game in which winner gets a BMW), Noahbuddy,
Search4E. The games are large puzzles
which require multiple minds to solve.
Players spontaneously join together in internet discussion groups to
solve them. See Herold, Charles, “It’s a Fantasy, but Real Life is Always In
Play,” The New York Times, March 6, 2003. Also, www.unfiction.com, www.deaddrop.us, www.argn.com .
Avatars – the representation of a person in a virtual
world. Players in online games and
other online activities typically create their own avatar, which is how other
people in the game see them using a variety of tools built in to the game. Players take avatars very seriously, often
spending many hours honing the avatar’s look and experimenting with different
looks along the way. In the not too
distant future, other factors, such as the avatar’s voice, will likely be
controllable as well. Going one step
beyond the anonymity of text chat, avatars, allow users to experiment with
looking whomever they want and seeing how people react. For examples, see: http://darkmods.sourceforge.net/mods/avagall_ex.htm
, http://www.planetquake.com/polycount/cottages/cokane/polycounters/entries.html
Blogs, blogging – Blog is an
abbreviation of Web log. Blogs are “diary” type online sites, with new postings
published regularly (daily, weekly) by individuals or groups. Postings are
generally a mixture of personal thoughts and Web links. People publishing blogs
range from academics and CEO’s of tech companies to ordinary individuals,
including, most recently, soldiers at war. Blogs tend to link to other blogs,
setting up an interesting network of ideas.
Online software has emerged to make setting up and publishing a blog by
anyone extremely easy. The blog
phenomenon is notable because it provides a way for people to enter their own
data and ideas into the web, which then becomes part of a larger, searchable
database. See http://www.blogger.com/ (blogs of note), http://cyberlaw.stanford.edu/lessig/blog/
(a high-end blog) .
Grid Computing – Grid Computing is the phenomenon of applying resources from
many computers in a network—at the same time—to a single complex problem.. It is possible to link the power of unused processor cycles of
individual PCs to do massive computer calculations, impossible on even
supercomputers. SETI, the Search for Extraterrestrial Intelligence, was one of
the first projects of this kind. Today interested people can have their
computers help with everything from, SETI to cancer research to weather
analysis. Projects linking the
computers in a particular university into a grid are an as yet-underutilized
computing resource. The flip side of
grid computing is using large numbers of individual computers (or PDA’s or cell
phones) as sensors and data collection points. See http://www.gridcomputing.com/
Fantasy Sports – One of the few phenomema on the Web that
people are willing to pay for consistently, fantasy sports, where people trade
players and manage teams in baseball, basketball, football, hockey, or (in
Europe) soccer are generate tens of millions of dollars annually. Players typically create their own teams
from the players in a major sports league, and if their teams do well, they win
prizes and bragging rights. While picking and trading their tema members,
players are basically engaged in statistics-based management. See http://www.addictfantasysports.com/
, http://www.fantasysportshq.com/
Instant Messaging (IM) – IM allows you to have “chat” widows open with people
anywhere in the word on your contact list.
Experienced IMers often have several of these conversations, in separate
windows going at once, and there can be multiple participants in a single IM
chat. It is possible to create IM
“bots” that automate certain tasks, such as
bringing certain kinds of information into the IM window. See http://computer.howstuffworks.com/instant-messaging.htm
LAN Parties – Students (and others) will often set up 10 to 100
computers in a single location liked by an ad-hoc local area network set up for
the occasion, in order to play multiplayer games. The LAN eliminates any discrepancies in connection time and puts
players on an equal footing. See http://www.marcprensky.com/writing/IITSEC%20Paper%202002%20(536%20V2-Final).pdf
Large Scale Gaming Competitions – These are LAN parties taken to the extreme – Imagine a stadium filled
with 6,000 computers, each brought by its owner, all networked together
locally. Players come to these events
(e.g. QuakeCon, The Gathering, the World Gaming Olympics) from all over the
world and typically spend 3 to 6 consecutive days and nights continuously
playing and competing. Competitions are
dominated by “cyber-athletes” who can take home six-figure purses. See
http://www.marcprensky.com/writing/IITSEC%20Paper%202002%20(536%20V2-Final).pdf
Logical Programming Languages – Programming is fast leaving
the realm only of the trained specialist, and becoming a tool of the average computer
user. This trend includes languages such as “macros” in Microsoft Office and
other programs, Javasript and html on the Web, and “high level” more
user-friendly languages such as Visual Basic, Director, Authorware, and Flash. Even PowerPoint is, in fact, a programming
language. In recent years these, plus the tools shipped with, or built
alongside of games, have turned many non-technical people into programmers. The
advent of “open systems” has made programming much more transparent, as people
write code designed to be read and shared by others. Most Digital Native computer users have done logical programming
in some form (although it may not have been called that) and would be capable
of using programming to automate many tasks, such as searching. Of course all
search engine users must be taught at some point the basic “Boolean”
expressions of and, or and not, as well as more advanced programming logic, in
order to retrieve information efficiently.
Massive Multiplayer Online Games – “Massive” multiplayer, refers to groups of from
several hundred thousand to up to one million all online and playing at
once. The games that support this, such
as EverQuest, Ultima Online, Asheron’s Call and Dark Age of Camelot in
the US and Lineage in Korea, (with new games arriving frequently) are
phenomena in which hundreds of thousand of players are online simultaneously.
Their basic goal is character improvement, which is often achieved though
cooperation to achieve common goals.
This type of game, usually set in a “persistent” world which goes on
even when a player leaves, is extremely addictive and time-consuming for many,
and spawns an entire economy of tools and tool building and buying and selling
on the periphery of the game. Millions
around the world pay a monthly fee to play.
The “role playing” games are known as MMORPGs. There are also other
types of massively multiplayer online games, such as The Sims Online, or
America’s Army which are played by equally large numbers of people, but in
smaller groups at one time. See www.everquest.com , http://www.mmorpg.net/
Mods, Modding – Many of today’s games, especially (but not exclusively)
the first person perspective 3D world games are “open” to mods, (modifications) of an enormous number of
their features, including the environment, the characters, and the gameplay. So much so that it is even entirely possible to construct an
entirely new game. The game companies
not only encourage this, but provide many of the tools needed to do so with the
game or online. The reason for this is
that the tools and the creation process increases the interest in, and thus the
value of, the game. The Sims Online,
for example, shipped the “modding” tools four months before they shipped the
actual game, greatly increasing buyer anticipation. See http://www.modding-universe.com/index2.htm
and http://www.euro-morrowind.com/modding/
Multimedia (as used today) – The word multimedia has been with us since film
strips and multiple screens, but the definition keeps expanding, as the technology
increases and tools become available at a cost and ease of use that makes them
available to anyone. 3D graphics,
surround sound, even smells are all part of current “immersive” multimedia
experiences, many of which can be created by today’s students. Sound has become
much more important, as have “haptics” or physical participation through
specialized controllers which includes physical feedback. The USC’s Annenburg School has an Institute
for Multimedia Literacy, whose mission is explore literacy in a contemporary
context and, through its research, bridge the traditions of the written and
spoken word with the evolving landscape of modern communication. See http://www.usc.edu/calendar/events/17927.html
Online Meeting – The phenomenon of using the Web to find other
people of common interests, for work, hobbies, gaming, socializing, dating, is
a fast growing one. People find each
other through game “lobbies,” community sites and portals, chat sites, dating
sites, and organizational sites such as www.meetup.com
.
Online Reputation Systems – When you buy something on e-Bay, how do you know
the seller is reliable and will ship you the product? A host of online systems have arisen to assure the reputation of
sellers, writers, pieces of information, etc. These usually involve ratings by
people who interact with the people or use the products being rated. Sites with reputation systems include www.epinions.com, www.amazon.com , and http://labs.google.com/cgi-bin/webquotes .
Peer-to-Peer – This technology, also known as P2P and first publicized
by Napster, is what allows people to exchange music, videos, papers, and
anything else without going through a central storage database. The software is able to search individual
machines for individual files made available by their owners. See www.gnutella.com, www.kazaa.com, www.morpheus.com
Smart Mobs – The phenomenon
of people online, who have in most cases never met, quickly organizing to get
tasks done that they jointly consider important. This happens often in the gaming world where players organize to
build new objects or levels for games. Other groups self-organize to achieve
political ends, lodge protests, or solve puzzles. Howard Rheingold has written a book describing this
phenomenon. See http://www.smartmobs.com/index.html
Webcams – These have become so tiny that several might
be taping an instructor’s class without he or she being aware. The output of
thousands of webcams around the world are constantly available. Creators of web
sites are finding many creative uses for these cameras, from remote data
collection to traffic control, exchanging information to leaf watching. See http://www.earthcam.com/ for a list of examples.
Wi-Fi – Short for Wireless Fidelity, Wi-Fi
is a fast-growing free-spectrum wireless standard, also known as 802.11 (with
various letters). It allows computers and other devices to connect to the Web
(and each other) over distances of hundreds of feet and more, without using any
wires at all. Many campuses are already
partly or completely Wi-Fi enabled,
allowing students to access the network from anywhere their computer is
located. Locations like cafes, parks,
Starbucks, bookstores, and even McDonalds are creating Wi-Fi zones (free or
pay) as well. Going around searching for Wi-Fi hotspots is known as
“wardriving.” See http://www.wififreespot.com/
Wiki – "The simplest online database that could possibly
work." "Wiki is a piece of
server software that allows users to freely create and edit Web page content
using any Web browser. Wiki supports hyperlinks
and has simple text syntax for creating new pages and crosslinks between
internal pages on the fly. Wiki is
unusual among group communication
mechanisms in that it allows the organization of
contributions to be edited
in addition to the content itself." See http://wiki.org/wiki.cgi?WhatIsWiki
Wireless Gaming – Gaming on
cell phones is the fastest growing, most interesting area in the games
world. Cell phone games are solo,
one-on-one, multiplayer, and massively multiplayer. The small screen, which
precludes the complex 3D graphics of console and PC games, has forced
developers to think creatively about what can be done with the tools at hand. Among the types of games now found on cell
phones are Adventure Games, Board
Games, Building Games, Challenge Games, Character Games, Collecting Games,
Communications Games, Comparison Games, Connection Games, Cooperative/Assisting
Games, Estimation Games, Exploration Games, Flirting Games, Geo-Location Games,
Growing and Fighting Games, Guessing Games, Humor Games, Imitation Games,
Linking Games, Management Games, Martial Arts Games, Massively Multiplayer
Games, Memory Games, Multiplayer Strategy Games, Mystery Games, Numbers Games,
Personality Games, Positioning Games, Psychological Games, Puzzles, Recall
Games, Resource Management Games, Role Playing Games, Simulations, Soap Opera
Games, Speed Games, Spy Games, Story Games, Strategy Games, Team Games, Timed
Games, Treasure Hunts, Trivia Games, Truth or Dare Games, Turf Battle Games,
Wealth Building Games, and Word Games.
There are enormous implications here for education. See http://www.wirelessgamingreview.com/gamedir/
Please feel free to submit additional remedial vocabulary to marc@games2train.com