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Marc Prensky - Writing

To order Marc's latest book, "DON'T BOTHER ME, MOM -- I'M LEARNING" : How Computer and Video Games Are Preparing Your Kids For Twenty-first Century Success -- and How You Can Help! , click HERE.

To order Marc's first book, DIGITAL GAME-BASED LEARNING , click HERE.

READ ONLINE BY MARC PRENSKY: (Note: All the articles below are available for republication. To encourage spread of the ideas, you are also free to download, print, distribute and link to the articles at no cost. However if you do this, I would appreciate your letting me know at marc@games2train.com . Many thanks. )

(click on a red title below)

----- "THE CLASSICS": -----

Digital Natives, Digital Immigrants -- A New Way To Look At Ourselves and Our Kids

Do They REALLY Think Differently? -- Neuroscience Says Yes

----- NEW AND RECENT: -----

Young Minds, Fast Times: The Twenty-First-Century Digital Learner - How tech-obsessed iKids would improve our schools. (in Edutopia, June 2008)

Turning On The Lights -- Will we continue to trap our kids in the past? (in Educational Leadership, March 2008)

The True Twenty-first Century Literacy Is Programming (In Edutopia, Feb 2008)

Backup Education? -- Too many teachers see education as preparing kids for the past, not the future (in Educational Technology)

Students as Designers and Creators of Educational Computer Games -- Who Else? (for Microsoft)

To Educate, We Must Listen -- Reflections from Travelling the World

Changing Paradigms -- from "being taught" to "learning on your own with guidance" (In Educational Technology)

How to Teach With Technology -- keeping both teachers and students comfortable in an era of exponential change (from BECTA's Emerging Technologies for Learning, Vol 2 (2007))

Who's in Charge? -- Who Should Set and Control IT Policy in Our Schools? (In Educational Technology)

New York Times -- Prensky quoted in Michelle Slatalla's first Cyberfamilias Column, May 24, 2007 (paragrph 16 - end)

Simulation Nation -- Inventive computer sims can turn dull lessons into hyperreal experiences -- If we can get educators to use them. (In Edutopia)

Financial Times: Skills and Learning: How to Train Digital Natives -- Prensky quoted in paragraphs 7 and 8

The Rules Of Engagement - Prensky Interview on Sisimo.com (scroll down)

Reasons To Let Your Kids Play Videogames -- Prensky Interview on Fox News Live

Open Letter to the Bill and Melinda Gates Foundation -- There is one lasting impact that ONLY YOU can make

On Being Disrespected -- (In Educational Leadership)

The Prensky Challenge -- Who will be the first to challenge, rather than blame, our kids?

Listen to the Natives -- (in Educational Leadership)

Adopt and Adapt -- School Technology for the 21st Century (in Edutopia)

Engage Me or Enrage Me -- What Today's Learners Demand (in Educause)

Mobile Phone Imagination -- Using Devices Kids Love for Their Education (in Vodaphone Receiver)

Search Vs. Research -- Or, the Fear of The Wikipedia Overcome by New Understanding for a Digital Era

A New Business Model for 21st Century Educational Software -- Education is a Public Service, Not a Place to Make a Buck

If We Share, We're Halfway There -- We need to post on the Web everything we do or create that works

In Educational Games COMPLEXITY MATTERS -- Mini-Games are Trivial -- but "Complex" Games Are Not

The Emerging Online Life of the Digital Native -- Don't try to educate kids without knowing about it. ( A work in progress - please email me comments and additions. )

What Can You Learn From A Cell Phone? - Almost Anything! - How to use the 1.5 billion computers already in our students' and trainees' pockets to increase learning, at home and around the world

What Can You Learn From A Cell Phone? - Almost Anything! - Innovate! version

List of Tools for Building [Learning] Games --Templates, Frames, Game Makers, Simple Engines, Prototyping Tools, Building Tools, Modding Tools, 3D Engines -- All on one page (updates appreciated)

----- STUDENTS, GAMES AND LEARNING: -----

Beyond the Lemonade Stand -- Economics and Business Lessons for a 10-year-old From a Computer Game

The Seven Games of Highly Effective People -- How Game Playing Helps You Succeed in School, Work and Life 

How Kids Learn To Cooperate In Video Games -- A Guide for Parents and Teachers 

Our Greatest Untapped Resource --Putting Unused Computer Cycles To Work For Education

SLIDE SHOW : Marc Prensky: "Give Us 21st Centry Tools"- Talk delivered at the Dept of Education's NCLB eLearning Summit, July, 2004

VIDEO: Marc Prensky: What Can Educators Learn from Computer Games About Engagement and Children?- Talk delivered at CoSN, Feb, 2004

Capturing the Value of "Generation Tech" Employees -- From strategy+business Magazine (note: site requires a brief free registration)

The Death of Command and Control? -- The "Scribe-Tribe" and Bottom-up Transformation

"Modding" - The Newest Authoring Tool

WEB SITE: Social Impact Games -- A Catalog of "Serious" Computer Games with Non-Entertainment Goals

Games Parents Teachers: a resource -- A Resource for Parents and Teachers 

WEB SITE: GamesParentsTeachers -- "Dedicated to improving parents' and teachers' understanding of the positive things kids are learning from their video and computer games." 

Proposal for Educational Software Development Sites -- An Open Source Tool To Create The Learning Software We Need

ONLINE DISCUSSION: What Can Education Learn from the Video Game Industry? -- Jim Gee, Chris Dede, Marc Prensky and a high school student

New Business Models for Learning --We need them badly...and we have to invent them

VIDEO WITH SLIDES: . Marc Prensky Keynote Speech-- at August 2003 Distance Learning Conference, Madison WI 

Really Good News About Your Children's Video Games --They're the best learning tools we have

What Kids Learn That's POSITIVE From Playing Video Games-- Quite a bit, as it turns out...

Escape from Planet Jar-Gon. Or, What Video Games Have To Teach Academics About Teaching and Writing: A Review of James Paul Gee's  "What Videogames Have To Teach Us About Learning and Literacy"

"e-Nough!" “e-Learning” is a misnomer – it’s mostly just “e-Teaching.” For any teaching to reliably and consistently produce the results we want, we still have a lot to learn about learning.

Twitch Speed--Reaching Younger Workers Who Think Differently

Digital Natives, Digital Immigrants-- a New Way To Look At Ourselves and Our Kids

Do They REALLY Think Differently?-- Neuroscience Says Yes

Digital Immigrant Remedial Vocabulary-- How Many Do You Know?

Overcoming Educators' Digital Immigrant Accents:  A Rebuttal to an Online Critic

Why Games Engage Us-- 12 Reasons

The Motivation of Gameplay-- or, the REAL 21st Century Learning Revolution

Types of Learning And Possible Game Styles-- A Useful Chart

Fun, Play and Games: What Makes Games Engaging? -- Digital Game-Based Learning Chapter 5

Not Only The Lonely-- Implications of "Social" Online Activities for Higher Education

But The Screen Is Too Small -- No It Isn't. Why Cell Phones - Not Computers - Should Be The Future of Educational Technology

Open Collaboration -- A Better Way to Develop Educational Software

The Intellectual Arcade -- A Great Training Concept

Digital Game-Based Learning Chapter 1:The Digital Game-Based Learning Revolution

Digital Game-Based Learning Chapter 2:The Games Generations: How Learners Have Changed

Digital Game-Based Learning Chapter 3:Why Education and Training Have NOT Changed

Video Games and the Attack on America

Evolving Instruction? Seven Challenges

----- SIMULATION-RELATED: -----

Interactive Pretending -- An Overview of Simulation

Simulations : Are They Games?

Why NOT Simulation

----- MILITARY RELATED: -----

Has Growing Up Digital and Extensive Video Game Playing Affected Younger Military Personnel's Skill Sets?-- A Paper Delivered at I/ITSEC 2003.

True Believers: Digital Game-Based Learning in the Military-- Digital Game-Based Learning Chapter 10

DCSO: Incorporating Cyber-Gaming-- A Paper Delivered at I/ITSEC 2002

A Field Game Developer Corps -- Is It Time For The "GameBees"?

Copyright Marc Prensky, 2002